If you succeed in getting to his position on the map or have them flee the camp, that person will join your colony. There are multiple events where you can get colonists as rewards, like the ‘Prisoner Rescue quest.’ When this quest starts, you are informed about a prisoner in a camp nearby who has stolen a radio to contact you about rescue. This method is mainly based on luck, but you end up with a new colonist if you execute the circumstances right. In-Game EventsĬolonists in the game can be acquired through in-game many random events. Let us see the various ways through which you can acquire colonists in the game. There are different ways to have more colonists in RimWorld, but most of these methods depend on chance and the type of storyteller you have chosen for your game which will also affect the difficulty.
Picking Randy Random might be considered if you are planning to have a large colony. Randy Random, however, is designed to have more colonists, which means that it will let you have 50 colonists before giving you any hard time. Here are the population caps for each storyteller: Cassandra Classicīy observing these numbers, we conclude that RimWorld is supposed to be played with medium-sized colonies of 13-18 people. This means that things will start to get a bit worse for your colony and colonists if you go over the limit or reach the critical desired population. This will result in the game giving you a more challenging time recruiting more colonists and minimum events to help you grow your number of colonists.įour is the minimum population of colonists you can have, and 13 is considered the first soft cap, and 18 is the second except for randy, whose second cap is 50. There is no hard cap in RimWorld, but there is a soft cap. Due to this, it will also become quite hard to have larger colonies and will depend on the storyteller you choose. It will become challenging for you to get prisoners in the colony. When you reach the critical desired population number, the storyteller will make massive events happen in the game to reduce your colonist count. The events could be crashed escape pods, people fleeing from enemies, etc. It means that there will be more events than usual which will help in people joining your colony. With the maximum desired population factor, the storyteller will keep you at the maximum number of colonists. When you start a game with the minimum desired population defined by the storyteller, you will notice that you usually get potential new colonists and an escape pod quite early in the game. With this factor, the storyteller will aim to give you the minimum population.